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Valorant 8.07 update: Release date, patch notes, and more

Omen has received a minor buff

Valorant 8.07 update

Three weeks after the latest patch, Riot is finally ready to launch Valorant's update 8.07. The new patch is small but brings a few changes to some heroes along with the usual list of bug fixes we see every time.

In case you haven't read anything about it, we have all the information regarding this new patch so you know what's changing this time.

Release date

Update 8.07 for Valorant is coming out on Tuesday, April 16, a little more than a week after this version was tested in the PBE servers.

Before its release, the game will undergo a maintenance period that should last about four hours. This should start at 6:00 am PST and end at 10:00 am PST for North America, LATAM, and Brazil servers.

European users will have to wait a little bit longer as the maintenance for their servers usually starts the next day at 4:00 am GMT and finishes at around 8:00 am GMT.

Patch notes

The update brings a minor buff to Omen's ultimate ability and fixes several errors with the newest agent in the game, Clove. Thanks to these fixes, the new Controller will finally be available to use by pro players in stage 1 of the VCT 2024 season.

Here is the full list of patch notes that were revealed through the game's official website:

General Updates

  • Interaction prompts have received an accessibility update, adding contrast to make them
    easier to read in-game. Prompt text has been simplified and weapon prompts no longer
    show skinline names.

Agent Updates

Omen

  • Omen is now able to pick up the Spike and interact with other useables like doors while
    in the Shade form of From the Shadows (X) without having to cancel the ability. Our
    goal is to make these interactions more intuitive and clearly intended.

Gameplay Systems Updates

  • Flashes now behave more consistently even if your latency is affected.

Bug fixes

General

  • Damage Display
  • We fixed a bug where fractional damage would represent the total damage taken
    incorrectly on the HUD. This bug resulted in issues like close range Classic body
    shots on armored targets appearing to deal 25 instead of 26 damage and Clove
    appearing to heal to 151 health with Pick-Me-Up (C) in some circumstances.
    • NOTE: this is purely a visual fix and the underlying gameplay around
      damage has not changed.

Agent

Chamber

  • Fixed an exploit where Chamber could place Trademark (C) in unintended
    locations.

Clove

  • Submitted a speculative fix for an issue where Clove’s corpse would sometimes
    remain upright after dying.
  • Fixed a bug where Clove's Not Dead Yet (X) does not progress the “Use Your
    Ultimate” weekly mission and Match Details incorrectly reports 0 casts.
  • Fixed a bug where Clove’s Ruse (E) used after death does not report to the
    Match Details.
  • Fixed a bug where damage to Clove’s Pick-Me-Up (C) temporary health did not
    appear in Combat Report.
  • Fixed a bug where Clove’s aim direction would abruptly change when
    suppressed during Not Dead Yet (X). Thank you @FLOWSHIZZLETV,
    @FatalGlytch and @papashlomo for the testing and report.
  • Fixed a bug where Clove would sometimes resurrect without their primary
    weapon when using Not Dead Yet (X).
  • Fixed a bug where Clove’s head and arm hitboxes could be offset when aiming
    sharply up or down with Ruse (E) equipped.
    • Fixed the same bug that also applied while Clove was crouched with
      Ruse (E) equipped.
  • Fixed a bug where Clove’s Meddle (Q) used an incorrect ability icon in the
    Combat Report.
  • Submitted a speculative fix for Clove’s Pick-Me-Up (C) HUD sometimes showing
    > 150 total health values when taking fall damage as Clove activated the ability
  • Fixed a bug where moving through the edges of Clove’s smoke would cause
    flickering vision rather than a smooth transition.
  • Fixed a bug where dead allies or observers spectating Clove would skip the
    death camera ceremony upon Clove’s death.
  • Fixed a bug where Clove’s Meddle (Q) could rarely cause a client-side hitch.

Cosmetics

  • Weapon and Skins Audio
    • We had several reports of skins’ audio being bugged, which are now fixed:
      • Glitchpop Classic
      • Prime Classic
      • Cryostasis Classic
      • Gravitational Uranium Neuroblaster (G.U.N) Classic
      • Spectrum Classic
      • Elderflame Operator
      • Ion Sheriff (Note: This was already hotfixed during 8.05, but adding here
        so everyone is aware.)
    • We also had several other guns/skins reported as having audio issues
      (Standard/Default Phantom, Oni Phantom, Recon Phantom, etc.), but we verified
      these are actually working properly. If these guns or any other first person audio
      sounds different on headphones than it sounded before 8.05, it could be due to
      your speaker configuration in the VALORANT audio settings. This can happen if
      your USB headphones appear to Windows to be a surround sound device with
      multiple channels and you have opted into Auto-Detect in the VALORANT audio
      settings. If you are listening on headphones, have selected Auto-Detect, and do
      not have Spatial Audio enabled, your speaker configuration should appear as
      2.0. If any other number of channels is shown, you can either set your
      VALORANT speaker configuration back to Stereo or enable Spatial Audio in
      Windows to fix this.

Gameplay Systems

  • Fixed an issue where Radio Commands Menu being bound to number keys caused a
    conflict when trying to activate commands.

Premier

  • Fixed a bug where your status displayed in the roster list was sometimes too small to
    read.
  • Fixed a bug where ties on the Standings were not broken correctly.

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