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Fenrir Fenrir Fenrir

Fenrir is a defending Rainbow Six Siege operator, who is played in 4% of all rounds in SiegeGG-tracked matches.

Asphy has played the most rounds in their career with Fenrir. They are closely followed by Shiinka, whose favorite operator is Smoke.

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Fenrir operator guide

Fenrir is a two-speed, two-health operator which was released to the game with Operation Dread Factor. His device is a trap that activates when an attacker gets close.

He can activate and deactivate the gadgets from any part of the map, which makes him a good operator to have alongside intel gathering operators.

Here's everything you need to know about Fenrir!

Read more: Y8S2 Designer's Notes - Alibi to lose Shield and Impacts, Smoke to lose Shield, Grim buff, new Observation Blocker gadget

Fenrir's loadout

Primary: MP7 Submachine Gun / SASG-12 Shotgun

Secondary: Bailiff 410

Gadget: x1 Bulletproof Camera / x2 Barbed Wire

Fenrir's primary weapons include Bandit and Zero's MP7, and Kapkan, Tachanka, and Azami's SASG-12. We expect people to choose the MP7, although it's still unknown if he will be able to equip a 1.5x scope.

Meanwhile, Fenrir's unique secondary gun is the Bailiff 410, which is ideal for opening new angles of sight and rotations.

Finally, Fenrir has access to a Bulletproof Camera or two sets of Barbed Wire to complete his loadout.

Fenrir's gadget in Rainbow Six Siege

Fenrir's gadget is called F-NATT Dread Mine.

The F-NATT Dread Mine releases a Fear Effect gas that temporary limits a person's field of view. The attacker surrounded by its effect can only see what happens inside the smoke, but can't see anything out of it.

Fenrir has six F-NATT Dread Mine since the start of the round. Although he can deploy them all, he can only activate three. He can deactivate them as well.

Once activated, the F-NATT Dread Mine will open and its effect will be triggered when an attacker gets close enough.

Melusi is a great operator to combine with Fenrir's gadget, as both devices are designed to slow down the attackers. Thorn's traps, who are also triggered by movement, are a great gadget to combine with the F-NATT Dread Mine too.

Moreover, information operators like Valkyrie or Pulse are great to tell Fenrir when to activate a mine.

All Fenrir's mines are bulletproof until they are activated. When they are triggered, the mine opens and automatically loses its bulletproof status, just like Melusi's gadget.

Explosives like grenades or Ash's projectiles will always destroy Fenrir's mines.

Fenrir's role in Rainbow Six Siege

Keeping in mind Fenrir's gadget, we expect players to get the best out of him when playing it as an anchor. However, he could also be used as a flex, due to his aggressive loadout.

Fenrir's gadget requires him to pay a lot of attention to his gadgets, as he must activate and deactivate them depending on where the attackers push from.

Nevertheless, players can always place the mines to activate three of them at the beginning of the round.

Is Siege's new operator Fenrir good?

Right now, Fenrir is one of the best defenders in the game. His versatility is a unique factor in Rainbow Six Siege.

Fenrir has the ability to activate and deactivate his mines and can't be compared to other mine operators like Ela and Lesion.

His ability is exceptionally good in small spaces and obligues attackers to waste explosives, including grenades or projectiles.